Tuesday, 1 September 2026

Tournament 2.0 is here

Kim Sellstedt
Karlstad

This is the big one.

Tournament 2.0 is a rebuild of how tournaments are made, run, played and remembered. Eight headline features, each one substantial enough that we'll be giving it its own article over the coming weeks.

Consider this the map. Here's everything that just landed.

Formats and stages

Swiss was never going to be enough forever.

Tournaments can now run Swiss, cross-seeded group stages, single elimination and double elimination — and, crucially, you can compose them as stages. A group phase feeding a knockout is now something you set up, not something you improvise.

Knockout stages are drawn as proper bracket trees. Every stage gets its own leaderboard. Players knocked out early move into placement brackets instead of going home, so there's still something to play for. And when the tournament ends, the final standings freeze for good.

Chat (Beta)

Tournaments and clubs now have chat, docked right into the page where the event is happening.

Mentions, reactions, media uploads, YouTube and Twitch embeds, link previews, unread badges that follow you around the site, and notifications when someone's talking to you. On mobile it opens as a bottom sheet; on desktop it sits as a pinned rail beside the page, so you can follow the conversation without losing the standings.

It's marked Beta, and we mean it — this is the feature we most want to hear about.

Long running tournaments

Not every event fits in a weekend.

The usual cap on tournament length can now be lifted, so an event can stretch across weeks or months.. Slow-burn club campaigns. Escalation events where the army grows between rounds.

They wear a turtle badge on the card, and the tournaments list has a filter just for them.

Creating and editing tournaments

Setting up a tournament is now a four-step wizard — basics, format, registration, scoring — that walks you through it instead of dropping you into a wall of fields.

The format step draws you a diagram of what you've built, and offers presets when you'd rather not build one from scratch. You can upload documents alongside the description, so the rules pack lives with the event.

Editing is tabbed, with a sticky save bar and badges showing what's unsaved. Tournaments can sit as drafts until you're ready, then go out with a share button that hands you a link or a ready-made image.

Round admin

The part organisers actually live in got the most attention of anything in this release.

Pairing is now drag and drop. Tables can have a scenario override if one board needs to play something different. Awkward situations have real answers: a limp table can be resolved with a bye, a stand-in, or by adding a participant. Illegal draws can be settled with a T.O. forced winner.

Soft awards and achievements

Best painted. Best sport. The most heroic loss nobody saw coming.

Organisers can define their own soft awards, each with a badge from a curated library. Players vote for them — or the T.O. simply decides, which is sometimes the kinder option.

Placements are stored properly now, which means they can follow you: podiums and award wins show up in an Achievements box on your profile. The trophy shelf, basically.

The tournaments list and Scenarios

Finding your next game should be the easy part.

The tournaments list now opens with a hero carousel showing live standings, then groups everything by month — upcoming, ongoing, recently finished — with new filters to narrow it down.

Galleries

Tournaments and clubs now have a Gallery tab.

Upload your photos of the day — the armies, the tables, the moment someone's dice betrayed them completely. Anything that shouldn't be there can be reported, and moderators have the tools to deal with it


One more, for the tinkerers

Tucked in alongside all of that: a public REST API. Version 1 is live, with API keys you manage yourself and documentation to go with it (https://www.milarki.com/docs/api). If you've ever wanted to pull your club's results into a spreadsheet, put a live standings board on your own site, or build something we haven't thought of yet — the door is open. We're curious to see what turns up.

What's next

Eight features is a lot to take in at once, so we're not going to try. Over the next few weeks we'll publish a proper deep dive on each one — how it works, what it's for, and how to get the most out of it.

In the meantime: go and use it. Tell us what's brilliant and tell us what's broken, especially in Chat. Most of what's in this release exists because someone in the community asked for it.

See you at the tables.